As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising,
as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.
Quake was on the heels of Id Software having just released the groundbreaking, never-before experienced, PC games Doom and Final Doom,
to a massive cult following, and they were just getting started! It was an incredible time to be a part of the very indy, very renegade,
very explosive world of gaming and one that would set the bar for all that was to come in the genre.